How to cast shadows on movable objects?
Hi everyone! Im developing a VR experience and Im having quite a lot of problems with lighting. I can´t seem to cast shadows on any objects using an emissive material on a mesh that lits the whole scene. The object I want to cast shadows on is a pickable one using the touch controlers on Oculus so I want the object cast shadows once the user grabs it, sounds simple right? No idea how to accomplish this.
I´ve read some people say the mesh emissive needs to be movable in order to accomplish this but doesn´t work either. Using a dynamic light to fake the shadow of the emissive material doesn´t seem to work at all, in fact if you take a look at the screenshot you will get what I mean.
Does anyone have an idea of what I might be doing wrong? How can I cast shadows on movable objects using an emissive material, and why once I drag the emissive mesh material on the scene all other lights that previously worked fine and casted shadows seem to don´t work anymore? Thanks in advance
asked Oct 23 '17 at 10:45 AM in Using UE4
Here's a checklist for emissive lighting:
answered Oct 23 '17 at 12:46 PM
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