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Stereoscopic 360 Screenshots Error _Black Lines

Hello, I have a problem with Stereoscopic screenshots. I am trying to take a 360 screenshot, and it works, but I can't get rid of those black lines. Anyone know how to fix it? Here's the console settings that I'm using for the screenshot:

SP.HorizontalAngularIncrement 2

SP.VerticalAngularIncrement 30

SP.CaptureHorizontalFOV 30

SP.ConcurrentCaptures 6

SP.CaptureSlicePixelWidth 720

SP.ShouldOverrideInitialYaw 0

SP.StepCaptureWidth 4096

alt text

Product Version: UE 4.17
2left-00000.png (4.6 MB)
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asked Oct 23 '17 at 01:41 PM in VR

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Yes, the black lines go away if you lower SP.VerticalAngularIncrement from 30 to something like 2

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answered Oct 23 '17 at 03:01 PM

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avatar image alb3360 Oct 24 '17 at 09:56 AM

Thank you, I will try that :)

avatar image Heks12 Mar 22 '18 at 05:56 AM

Have you had any luck with this?

The numbers of lines is just equal to 180 / SP.VerticalAngularIncrement value. I have the same problem, though changing the vertical increment just crashes my editor < 22.5. Also find that unless SP.VerticalAngularIncrement and SP.CaptureHorizontalFOV are the same value I also get a crash.

Were able to get past the black lines? Changing SP.VerticalAngularIncrement to 90 reduces the lines, but it does have a minor negative effect on the stereo rendering quality.

avatar image rasamaya Oct 25 '17 at 11:36 PM

It should work but longer renders obviously. I think something changed with the blending math

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