Hi, this is an issue only for Android device(I don’t test IOS device). The problem is, in Android device (my SDK version is 23 and Android version is 7.1.1), all of my static mesh with translucent materials look posted on the phone screen.
Here I have some snaps:
My character’s materials are absolutely opaque and materials of glass here are translucent. Rendering in Android looks like these.
All of above problems are only in Android. Everything is okay in Unreal Editor. Can anyone helps me where the problem is. Android? Rendering problem? Depth or Post Progress? Or just some setting for materials?
Hey I’m having the same issue, did you manage to fix it?
I’m using unreal engine 4.18 and my device is a Xiaomi MI6 with a qualcomm snapdragon 835 and a GPU Adreno 530.
I’m using vulkan for this build on Miui9 based on android 7.
Fixed a similar issue by ticking “Separate Translucency” in the Rendering settings and ticking “Mobile Separate Translucency” on the translucent material.