All translucent materials look posted on the screen in Android Device
Hi, this is an issue only for Android device(I don't test IOS device). The problem is, in Android device (my SDK version is 23 and Android version is 7.1.1), all of my static mesh with translucent materials look posted on the phone screen. Here I have some snaps: My character's materials are absolutely opaque and materials of glass here are translucent. Rendering in Android looks like these.
Still the opaque character and the translucent materials on the ground here:
This is a translucent frame in the universe:
All of above problems are only in Android. Everything is okay in Unreal Editor. Can anyone helps me where the problem is. Android? Rendering problem? Depth or Post Progress? Or just some setting for materials?
asked Oct 23 '17 at 08:39 PM in Rendering
bump, any solutions?
answered Aug 25 '18 at 03:49 PM
Fixed a similar issue by ticking "Separate Translucency" in the Rendering settings and ticking "Mobile Separate Translucency" on the translucent material.
Hope this can help.
answered Aug 25 '18 at 10:08 PM
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