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[HELP] "Hide bone by name" breaks "Two bone IK"


I'm making a vr project prototype using the UE mannequin in first person. I want to hide the hands and the head of this mannequin and use separated hand meshes with "Two bone ik" for the arms to follow the hands.

BUT, it seems that when you start using "hide bone by name" the "Two bone Ik" stops working. It's quite annoying.

Product Version: UE 4.17
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asked Oct 23 '17 at 09:27 PM in Blueprint Scripting

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avatar image Bozarre_ Oct 30 '17 at 11:49 AM

Can someone take a look please

avatar image robodev Oct 12 '18 at 10:42 PM

Hey there I'm also currently having this issue. I switched to Always Tick Pose and Refresh Bones and still nothing.

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OK I think I just figured it out. In your animation blueprint you can set the scale of the bones to 0.0 and they'll still be active.

[1]: /storage/temp/256356-capture.png

capture.png (49.6 kB)
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answered Oct 12 '18 at 10:58 PM

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avatar image Bozarre_ Nov 06 '18 at 07:16 PM

Hey. It's a dirty cheat but it works

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