[HELP] "Hide bone by name" breaks "Two bone IK"
I'm making a vr project prototype using the UE mannequin in first person. I want to hide the hands and the head of this mannequin and use separated hand meshes with "Two bone ik" for the arms to follow the hands.
BUT, it seems that when you start using "hide bone by name" the "Two bone Ik" stops working. It's quite annoying.
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