[HELP] "Hide bone by name" breaks "Two bone IK"

Hello,

I’m making a vr project prototype using the UE mannequin in first person.
I want to hide the hands and the head of this mannequin and use separated hand meshes with “Two bone ik” for the arms to follow the hands.

BUT, it seems that when you start using “hide bone by name” the “Two bone Ik” stops working. It’s quite annoying.

screenshots

Can someone take a look please

Hey there I’m also currently having this issue. I switched to Always Tick Pose and Refresh Bones and still nothing.

OK I think I just figured it out. In your animation blueprint you can set the scale of the bones to 0.0 and they’ll still be active.

Hey. It’s a dirty cheat but it works
Thanks

Didn’t fix it for me but strangely only affects left hand IK even thought the setups are identical. Anyone have any other ideas?