Actor jumping instead of rolling over during Physics simulation
I have a scene where I animate my table to move forward. When I simulate the scene however the cups on top basically flies up when its meant to roll and fall of the table.
Just wondering if any of you can give advice on how to set these up. I'm played around with the collision presets but they don't seem to work.
asked Oct 24 '17 at 01:22 AM in Using UE4
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