Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

Hi, I’m having problem on packaging my files although I’ve re-import everything from a new scene. I’ve also removed all plug-ins and also done build lighting without red error. But still end up having error while packaging my file.

Please help!

Here are the message on the errors I got from Output Log:

ATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: -----------------------------------
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Ensure condition failed: pContextTerm != nullptr [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Editor\BlueprintGraph\Private\CallFunctionHandler.cpp] [Line: 385]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: ‘/Game/FirstPersonBP/Materials/BP_Floor.BP_Floor:ExecuteUbergraph_BP_Floor.K2Node_CallFunction_3’ is missing a target input - if this is a server build, the input may be a cosmetic only property which was discarded (if this is the case, and this is expecting component vari
able try resaving.)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000DABCE2B6
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000DA97B8C2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Core.dll!0x00000000DA991E86
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D8CC3DF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-BlueprintGraph.dll!0x00000000D8CBA61B
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000D63CBB34
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000D63CCC99
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000D63C94B4
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-KismetCompiler.dll!0x00000000D63C8B7B
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000CCD9B57E
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000CCD5E7C7
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000DF5A5D55
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000DF57EE1E
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000DF7141CA
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000DF6E4509
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000DF7095D1
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000DF6E34B8
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000DF6E491B
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000DF70A9A9
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000DF829345
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-CoreUObject.dll!0x00000000DF82891A
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000CC8962B0
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000CC746E22
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-UnrealEd.dll!0x00000000CC76BAD1
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000FCD47B8F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000FCD3EEDA
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000FCD3F12A
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000FCD50CF9
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: UE4Editor-Cmd.exe!0x00000000FCD51A1F
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: KERNEL32.DLL!0x0000000010A02774
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: ntdll.dll!0x0000000010B70D51
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogOutputDevice:Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler BP_Floor] Error The property associated with Table could not be found from Source: /Game/FirstPersonBP/Materials/BP_Floor.BP_Floor
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler BP_Floor] Error The property associated with Dpad- 1 could not be found from Source: /Game/FirstPersonBP/Materials/BP_Floor.BP_Floor
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter_2] Error COMPILER ERROR: failed building connection with ‘This cast has an invalid target type (was the class deleted without a redirect?).’ at Get (a copy) from Source: /Game/FirstPersonBP/Blueprints/FirstPersonCharacter_2.FirstPersonCharacter
2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter_2] Error Message node Invalid Message Node has an invalid interface. from Source: /Game/FirstPersonBP/Blueprints/FirstPersonCharacter_2.FirstPersonCharacter_2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter_2] Error Spawn node Create Widget must have a class specified. from Source: /Game/FirstPersonBP/Blueprints/FirstPersonCharacter_2.FirstPersonCharacter_2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter_2] Error Can’t connect pins Target and Tutorial Widget : Widget Reference is not compatible with Reference. from Source: /Game/FirstPersonBP/Blueprints/FirstPersonCharacter_2.FirstPersonCharacter_2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter_2] Error Could not find a function named “RescaleMap” in ‘FirstPersonCharacter_2’.
UATHelper: Packaging (Windows (64-bit)): Cook: Make sure ‘FirstPersonCharacter_2’ has been compiled for Rescale Map from Source: /Game/FirstPersonBP/Blueprints/FirstPersonCharacter_2.FirstPersonCharacter_2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter_2] Error Could not find a function named “ControllerOption” in ‘FirstPersonCharacter_2’.
UATHelper: Packaging (Windows (64-bit)): Cook: Make sure ‘FirstPersonCharacter_2’ has been compiled for Controller Option from Source: /Game/FirstPersonBP/Blueprints/FirstPersonCharacter_2.FirstPersonCharacter_2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter_2] Error Could not find a function named “KeyboardOption” in ‘FirstPersonCharacter_2’.
UATHelper: Packaging (Windows (64-bit)): Cook: Make sure ‘FirstPersonCharacter_2’ has been compiled for Keyboard Option from Source: /Game/FirstPersonBP/Blueprints/FirstPersonCharacter_2.FirstPersonCharacter_2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter_2] Error Could not find a function named “OpenTutorialOption” in ‘FirstPersonCharacter_2’.
UATHelper: Packaging (Windows (64-bit)): Cook: Make sure ‘FirstPersonCharacter_2’ has been compiled for Open Tutorial Option from Source: /Game/FirstPersonBP/Blueprints/FirstPersonCharacter_2.FirstPersonCharacter_2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter_2] Error Could not find a function named “CloseTutorialOption” in ‘FirstPersonCharacter_2’.
UATHelper: Packaging (Windows (64-bit)): Cook: Make sure ‘FirstPersonCharacter_2’ has been compiled for Close Tutorial Option from Source: /Game/FirstPersonBP/Blueprints/FirstPersonCharacter_2.FirstPersonCharacter_2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogBlueprint:Error: [Compiler FirstPersonCharacter_2] Error Can’t connect pins Tutorial Widget and Target : Reference is not compatible with Widget Reference. from Source: /Game/FirstPersonBP/Blueprints/FirstPersonCharacter_2.FirstPersonCharacter_2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: NOTE: Only first 50 errors displayed.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/M_mirror.M_mirror for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: (Node TextureSample) Texture Sample> Missing input texture
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/M_mirror.M_mirror for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/RTT_Bedmattress.RTT_Bedmattress for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/RTT_Bedmattress.RTT_Bedmattress for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/Material__2145967384.Material__2145967384 for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/FirstPersonBP/Textures/Varenna_Poliform_DAY_SYSTEM_14_stranica_diff.Varenna_Poliform_DAY_SYSTEM_14_stranica_diff
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/Material__2145967384.Material__2145967384 for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/stranici.stranici for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/stranici.stranici for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/RTT_Bedroom1_ChairNew3.RTT_Bedroom1_ChairNew3 for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/FirstPersonBP/Textures/BP_Bedroom1_DecoNew3_LPNormalsMap.BP_Bedroom1_DecoNew3_LPNormalsMap
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/RTT_Bedroom1_ChairNew3.RTT_Bedroom1_ChairNew3 for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/FirstPersonBP/Textures/Italian_marble_dif’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPersonBP/Textures/Italian_marble_dif’: Can’t find file ‘/Game/FirstPersonBP/Textures/Italian_marble_dif’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FirstPersonBP/Textures/Italian_marble_dif’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_MAT.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘…/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_MAT.uasset’: Can’t find file for asset ‘/Game/FirstPersonBP/Textures/Italian_marble_dif’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/Whi
te_Italian_Marble_MAT.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Game/FirstPersonBP/Textures/Italian_marble_dif’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/FirstPersonBP/Textures/Italian_marble_dif’: Can’t find file for asset ‘/Game/FirstPersonBP/Textures/Italian_marble_dif’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Substance/White_Italian_Marble_MAT.White_Italian_Marble_MAT for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: (Node TextureSampleParameter2D) Param2D> Requires Texture2D
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/Substance/White_Italian_Marble_MAT.White_Italian_Marble_MAT for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Package …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_INST_normal.uasset was saved with a custom integration that is not present. Tag C52D92BED4A6A49C11E593249A6C11E5 Version 2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Can’t find file ‘/Script/SubstanceCore’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Script/SubstanceCore’: Can’t find file ‘/Script/SubstanceCore’
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Script/SubstanceCore’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_INST_normal.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘…/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_INST_normal.uasset’: Can’t find file for asset ‘/Script/SubstanceCore’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble

INST_normal.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Package …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_INST.uasset was saved with a custom integration that is not present. Tag C52D92BED4A6A49C11E593249A6C11E5 Version 2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Script/SubstanceCore’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_INST.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘…/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_INST.uasset’: Can’t find file for asset ‘/Script/SubstanceCore’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_INST.ua
sset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Package …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/marble_white_italian_marble.uasset was saved with a custom integration that is not present. Tag C52D92BED4A6A49C11E593249A6C11E5 Version 2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Script/SubstanceCore’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/marble_white_italian_marble.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘…/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/marble_white_italian_marble.uasset’: Can’t find file for asset ‘/Script/SubstanceCore’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/marble_white_italian_marbl
e.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Script/SubstanceCore’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Script/SubstanceCore’: Can’t find file for asset ‘/Script/SubstanceCore’ while loading NULL.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Package …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_INST_basecolor.uasset was saved with a custom integration that is not present. Tag C52D92BED4A6A49C11E593249A6C11E5 Version 2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Script/SubstanceCore’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_INST_basecolor.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘…/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marble_INST_basecolor.uasset’: Can’t find file for asset ‘/Script/SubstanceCore’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/White_Italian_Marb
le_INST_basecolor.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/layer.layer for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/FirstPersonBP/Textures/T_BookLayers_D.T_BookLayers_D
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/layer.layer for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/RTT_Living_Chair_Base.RTT_Living_Chair_Base for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/FirstPersonBP/Textures/BP_Living_Chair1_BaseNormalsMap.BP_Living_Chair1_BaseNormalsMap
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/RTT_Living_Chair_Base.RTT_Living_Chair_Base for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/optikal.optikal for platform PCD3D_SM5, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/FirstPersonBP/Textures/T-ITV_Back2_D.T-ITV_Back2_D
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FirstPersonBP/Materials/optikal.optikal for platform PCD3D_SM4, Default Material will be used in game.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Package …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/steel_002_bitmap.uasset was saved with a custom integration that is not present. Tag C52D92BED4A6A49C11E593249A6C11E5 Version 2
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogLinker:Warning: Can’t find file for asset ‘/Script/SubstanceCore’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/steel_002_bitmap.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘…/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/steel_002_bitmap.uasset’: Can’t find file for asset ‘/Script/SubstanceCore’ while loading …/…/…/…/…/…/Interactive/Residences_UE4/Content/Substance/steel_002_bitmap.uasset.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display: Failure - 1110 error(s), 5050 warning(s)
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit:Display:
UATHelper: Packaging (Windows (64-bit)): Cook:
UATHelper: Packaging (Windows (64-bit)): Cook: Execution of commandlet took: 201.29 seconds
UATHelper: Packaging (Windows (64-bit)): Cook: LogOnline:Display: Unloading online subsystem: NULL
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 222.9132715s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.CommandletException: BUILD FAILED: Failed while running Cook for D:\Interactive\Residences_UE4\VR360WorkshopinUE4A.uproject; see log C:\Users\highe\AppData\Roaming\Unreal Engine\Automatio
nTool\Logs\D+Program+Files+Epic+Games+UE_4.16\Cook-2017.10.24-15.41.13.txt
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): — End of inner exception stack trace —
UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure