x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Foliage lasso & select crashes graphics card

I'm using a GTX 650 and ever since upgrading to Unreal Engine 4.3, my foliage crashes when I use the Lasso tool and Click + Left CTRL to select foliage. This also happens when I click Select and attempt to select foliage.

I have the two SpeedTree sample trees (Broadleaf_Desktop and Conifer_Desktop), and some other foliage that I placed in.

Product Version: Not Selected
Tags:
more ▼

asked Jul 19 '14 at 04:54 PM in Bug Reports

avatar image

MattCan
1 2 4 6

avatar image Alexander Paschall ♦♦ EPIC Jul 19 '14 at 05:58 PM

Hi MattCan,

I am looking into this issue, but I have a couple of questions. Could you please provide your DxDiag, Crash Callstack and Log files? Where to locate those can be found here:

https://answers.unrealengine.com/questions/12363/how-do-i-report-a-bug.html

Does this only occur with the one map or can you make the crash occur on a new map? If you use different meshes than the SpeedTree, does is occur? Any additional information about reproduction may help.

Thank you,

Alexander

avatar image MattCan Jul 19 '14 at 06:17 PM

DxDiag: https://www.dropbox.com/s/bl9u49ot7oj93at/DxDiag.txt Log: https://www.dropbox.com/s/xukww5kmqrc5pip/MyProject.log

Crash Callstack gives me this message:

!Name:Matthew

You do not have any debugging symbols required to display the callstack for this crash.

I tried each of the different meshes that were in the foliage down by themself, and I isolated it to the crash only happening when SpeedTree models are being used in the foliage layer.

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hi Mattcan,

I looked into this issue a bit further with that information and can see that we have a report for it in our database. You can find more information about it here:

https://answers.unrealengine.com/questions/68840/landscape-paintinglasso-crashes-ue-with-speedtree.html#answer-71240

Please let me know if there is anything else I can do to assist.

-Alexander

more ▼

answered Jul 25 '14 at 09:13 PM

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question