I’m using a GTX 650 and ever since upgrading to Unreal Engine 4.3, my foliage crashes when I use the Lasso tool and Click + Left CTRL to select foliage. This also happens when I click Select and attempt to select foliage.
I have the two SpeedTree sample trees (Broadleaf_Desktop and Conifer_Desktop), and some other foliage that I placed in.
I am looking into this issue, but I have a couple of questions. Could you please provide your DxDiag, Crash Callstack and Log files? Where to locate those can be found here:
Does this only occur with the one map or can you make the crash occur on a new map? If you use different meshes than the SpeedTree, does is occur? Any additional information about reproduction may help.
You do not have any debugging symbols
required to display the callstack for
this crash.
I tried each of the different meshes that were in the foliage down by themself, and I isolated it to the crash only happening when SpeedTree models are being used in the foliage layer.
I looked into this issue a bit further with that information and can see that we have a report for it in our database. You can find more information about it here:
Please let me know if there is anything else I can do to assist.