How to fix material mapping issues in UE4 from blender
Hello, I've been having trouble with applying textures to my materials from blender. instead of using textures applied, it just picks out the base or most prominent color in the texture and uses that. But when i apply these textures in meshes already in UE4 i don't have this issue.
I'm attaching pictures for better understanding.
asked Oct 24 '17 at 10:44 AM in Using UE4
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