Rigidbody animation node questions

Hello I am trying to setup immediate mode physics in a project but I am having some problems and therefore some questions about it.

Firstly if I enable simulate physics in my Phat asset on my skeletal mesh and then set the collision setting on the skeletal mesh to physics only or collison enabled the mesh uses the blend weight specified in the Phat asset instead of the the blend mode from the rigidbody node, is there anyway to force the Phat asset to use the physics settings from the rigidbody node?

Secondly I cannot get the physics to collide with static meshes using the immediate mode physics, below is an image of my settings for the rigidbody node, i haven’t seen anyone else posting information on how to get the static mesh collision to work other than to set these settings. Am I missing something, like do I need check for overlap events on my skeletal mesh in the blueprint or something else?

Thanks in advance