Lighting Issue on Skeletal Meshes

I’m having a lighting issues with some of the objects in my game. The cords in the picture below display different objects with the same material receiving a different lighting impact. The cords that are being lit are static meshes. The cords that are not being lit are skeletal meshes.

I’ve created a point light to apply the lighting. As the picture shows, the skeletal meshes are not being light in the same manner as the static meshes. How can I correct this issue?

Building the lighting on the level turns all the cables shown in the image above to black/dark.

This does seem like a lightmap problem.

Check out this link it might be able to help you