Audio finishes when paused duration exceeds audio duration
As the title states, when playing a sound cue in game and at any point during the playback pause the game, count until the duration of the sound cue has exceeded and unpause to find that the sound cue has been destroyed/finished and does not continue where it left off.
Is there currently a workaround for this?
asked Oct 24 '17 at 02:39 PM in Bug Reports
I was able to reproduce the issue you described in 4.16, but in 4.18 it seems to be working correctly. In 4.18, regardless of how long the game was paused, when I resumed play the audio would pick back up where it left off.
I would recommend trying this in 4.18 and let me know if you still run into issues.
answered Nov 06 '17 at 01:51 PM
Tyler X ♦♦ STAFF
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