Destruction of GameMode
You in the documentation https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Travelling/ says that when a seamless transition is not destroyed, the following objects should be automatically saved: But GameMode after the transition to the final level is recreated and its variables are lost. Is this how it should be or is it a mistake?
asked Oct 24 '17 at 02:55 PM in C++ Programming
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