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Derived Data Cache moved now error when building game

Hello everyone. Somewhat of a noob here but I went ahead and changed the path from the baseengine.ini file for the derived cache data to be moved from my ssd to my other hd. That seemed to work the cachedata now saves and loads up on there now which is awesome. However when I go to package and build my game I get these errors now.

. Anyone help me out?

Warning: MoveFile was unable to move 'C:/Users/welge/AppData/Local/Temp/UnrealShaderWorkingDir/A27DB5F044F11B1A829D4E9931EF1203/1EF714E8D41A341B31C1DC59ECCC5BEF0' to 'C:/Users/welge/AppData/Local/Temp/UnrealShaderWorkingDir/A27DB5F044F11B1A829D4E9931EF1203/1/WorkerInputOnly.in', retrying in .5s... LogFileManager: Warning: MoveFile recovered during retry! LogShaderCompilers: Error: ShaderCompileWorker failed: Couldn't delete input file C:/Users/welge/AppData/Local/Temp/UnrealShaderWorkingDir/A27DB5F044F11B1A829D4E9931EF1203/0/WorkerInputOnly.in, is it readonly?

ShaderCompileWorker failed: Couldn't delete input file C:/Users/welge/AppData/Local/Temp/UnrealShaderWorkingDir/A27DB5F044F11B1A829D4E9931EF1203/0/WorkerInputOnly.in, is it readonly?

LogWindows: FPlatformMisc::RequestExit(0) LogShaderCompilers: Error: Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? Expecting ShaderCompilerWorker Single Jobs 83, got 0 instead! Forgot to build ShaderCompilerWorker? LogWindows: FPlatformMisc::RequestExit(0) LogFileManager: Error: Requested read of 4 bytes when 0 bytes remain (file=C:/Users/welge/AppData/Local/Temp/UnrealShaderWorkingDir/A27DB5F044F11B1A829D4E9931EF1203/0/WorkerOutputOnly.out, size=2108) LogWindows: Windows GetLastError: The operation completed successfully. (0)

Product Version: UE 4.17
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asked Oct 24 '17 at 03:18 PM in Using UE4

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JSmith103
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