Hi guys. I have a weird issue that i cant figure out.
In my cover shooter project, i have some guys that take cover under some objects and they popup and fire at me. Simple enough. Some of those guys have sniper rifles so they behave looking for cover far away and shoting me from distance. The problem is, if they are too far away they will not play the animations properly. So they fire but they dont play the cover up animation lol so they end up not firing a me, but to the sides of the map instead (because they cant aim at me until they popup).
So, how to fix this? ive been looking around and the flag “Mesh component update flag” didnt fix anything at all. Im surprised UE has so many problems in this regard.
Any other ideas? because the way it is working now, its completely unnaceptable for my project. And im getting nuts trying to figure this out.
Thanks in advance.