I really thought Child Actors were more stable…but they seem to just keep on giving me issues sadly. Now…this is what I get when packaging. Edited out some sensitive info with asterisks (***). Found this https://answers.unrealengine.com/questions/604285/416-updated-project-crashes-skel-linkerplaceholder.html issue, going to try out these. Yesterday I did find an issue with the Properties/Child Actor Templates not appearing. Instead of deleting and recreating them on my Character’s body (so not through logic), I refreshed it by clicking on the actor again (https://answers.unrealengine.com/questions/718250/child-actor-components-lose-child-actor-template.html).
Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Ensure condition failed: ChildActorTemplate == nullptr [File:D:\Build\++UE4+Release-4.17+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\ChildActorComponent.cpp] [Line: 95]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Found unexpected ChildActorTemplate LinkerPlaceholderExportObject /Game/***VR/Core/Characters/CharacterRedo/BP_***CharacterBase.PLACEHOLDER-INST_of_PLACEHOLDER-CLASS__BP_InventorySlot_C_1 when ChildActorClass is null
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:200]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:233]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:360]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Engine.dll!UChildActorComponent::Serialize() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\childactorcomponent.cpp:95]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3288]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2749]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1303]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2420]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2176]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2468]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4150]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1301]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1161]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3335]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4004]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4227]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3697]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2743]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::GetExportLoadClass() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2771]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3507]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1955]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1865]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:734]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:437]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:693]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1215]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.17+compile\
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Found unexpected ChildActorTemplate LinkerPlaceholderExportObject /Game/***VR/Core/Characters/CharacterRedo/BP_***CharacterBase.PLACEHOLDER-INST_of_PLACEHOLDER-CLASS__BP_InventorySlot_C_2 when ChildActorClass is null
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Found unexpected ChildActorTemplate LinkerPlaceholderExportObject /Game/***VR/Core/Characters/CharacterRedo/BP_***CharacterBase.PLACEHOLDER-INST_of_PLACEHOLDER-CLASS__BP_InventorySlot_C_3 when ChildActorClass is null
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Found unexpected ChildActorTemplate LinkerPlaceholderExportObject /Game/***VR/Core/Characters/CharacterRedo/BP_***CharacterBase.PLACEHOLDER-INST_of_PLACEHOLDER-CLASS__BP_InventorySlot_C_4 when ChildActorClass is null
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Found unexpected ChildActorTemplate LinkerPlaceholderExportObject /Game/***VR/Core/Characters/CharacterRedo/BP_***CharacterBase.PLACEHOLDER-INST_of_PLACEHOLDER-CLASS__BP_InventorySlot_C_5 when ChildActorClass is null
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Found unexpected ChildActorTemplate LinkerPlaceholderExportObject /Game/***VR/Core/Characters/CharacterRedo/BP_***CharacterBase.PLACEHOLDER-INST_of_PLACEHOLDER-CLASS__BP_InventorySlot_C_6 when ChildActorClass is null
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: Found unexpected ChildActorTemplate LinkerPlaceholderExportObject /Game/***VR/Core/Characters/CharacterRedo/BP_***CharacterBase.PLACEHOLDER-INST_of_PLACEHOLDER-CLASS__BP_InventorySlot_C_7 when ChildActorClass is null
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FLinkerLoad::operator<<() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4438]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!UObjectProperty::SerializeItem() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:64]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!FPropertyTag::SerializeTaggedProperty() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\propertytag.cpp:188]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:1073]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!UObject::SerializeScriptProperties() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1282]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-CoreUObject.dll!UObject::Serialize() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:1216]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Engine.dll!UActorComponent::Serialize() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1778]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Engine.dll!USceneComponent::Serialize() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\scenecomponent.cpp:2211]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: LogOutputDevice: Error: UE4Editor-Engine.dll!UChildActorComponent::Serialize() [d:\build\++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\components\childactorcomponent.cpp:59]
UATHelper: Packaging (Windows (64-bit)): Cook: LogInit: Display: NOTE: Only first 50 errors displayed.