Vehicle Bounding Box is Oversized
I have recently attempted to get a vehicle up and running in UE4, though the issue is is that the Bounds/Bounding Box is WAY too big. The vehicle is a skeletal mesh and as far as I can tell, there is NO way to adjust the bounding box with Skeletal Meshes. While you can however view the bounding box when it is a Static Mesh, you still have no option to edit it.
So my question is, is there a way to actually scale the bounding box for Skeletal Mesh? Because there is no Documentation on anything related to bounding boxes, not even using the search option pulls anything up. It would be nice to know how to actually fix this issue, though without proper information to help me I can't actually do anything about it.
Does anyone know what I need to do to fix this issue?
asked Jul 19 '14 at 05:21 PM in Using UE4
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