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Getting a error on loading a project

I used UE 4.17 to create my project and worked along the BatteryCollector tutorial series. Yesterday all went almost perfect but today suddenly the engine crashed and gave me an error report. Since then i am unable to load any projects, i can start the launcher and select or create a new one but as soon the project is loaded it just crashes and gives me an error report again. I tried reinstalling UE and also compiled my project to UE 4.18 but the problem is still there. I appreciate any help. Heres the log:

 Log file open, 10/24/17 21:40:46
 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
 LogWindows: File 'aqProf.dll' does not exist
 LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi.dll' does not exist
 LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi32e.dll' does not exist
 LogInit: Display: Running engine for game: ZombieCivilisation
 LogPlatformFile: Not using cached read wrapper
 LogInit: Display: RandInit(-1541656442) SRandInit(-1541656442).
 LogInit: Read version file with build ID '3709383'
 LogInit: Overriding engine version to CL 3709383, compatible CL 3709383
 LogInit: Registered custom module enumerator with build ID '3709383'
 LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
 LogStats: Stats thread started at 0.209203
 LogD3D11RHI: Aftermath initialized
 LogPluginManager: Mounting plugin Paper2D
 LogPluginManager: Mounting plugin LightPropagationVolume
 LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
 LogPluginManager: Mounting plugin GitSourceControl
 LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
 LogPluginManager: Mounting plugin NullSourceCodeAccess
 LogPluginManager: Mounting plugin PerforceSourceControl
 LogPluginManager: Mounting plugin SubversionSourceControl
 LogPluginManager: Mounting plugin UObjectPlugin
 LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
 LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
 LogPluginManager: Mounting plugin XCodeSourceCodeAccess
 LogPluginManager: Mounting plugin AssetManagerEditor
 LogPluginManager: Mounting plugin AudioCapture
 LogPluginManager: Mounting plugin FacialAnimation
 LogPluginManager: Mounting plugin GameplayTagsEditor
 LogPluginManager: Mounting plugin MobileLauncherProfileWizard
 LogPluginManager: Mounting plugin PluginBrowser
 LogPluginManager: Mounting plugin SpeedTreeImporter
 LogPluginManager: Mounting plugin AlembicImporter
 LogPluginManager: Mounting plugin CharacterAI
 LogPluginManager: Mounting plugin HTML5Networking
 LogPluginManager: Mounting plugin AndroidMedia
 LogPluginManager: Mounting plugin AvfMedia
 LogPluginManager: Mounting plugin ImgMedia
 LogPluginManager: Mounting plugin MediaCompositing
 LogPluginManager: Mounting plugin MediaPlayerEditor
 LogPluginManager: Mounting plugin WmfMedia
 LogPluginManager: Mounting plugin TcpMessaging
 LogPluginManager: Mounting plugin UdpMessaging
 LogPluginManager: Mounting plugin ActorSequence
 LogPluginManager: Mounting plugin LevelSequenceEditor
 LogPluginManager: Mounting plugin MatineeToLevelSequence
 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
 LogPluginManager: Mounting plugin OnlineSubsystemIOS
 LogPluginManager: Mounting plugin OnlineSubsystem
 LogPluginManager: Mounting plugin OnlineSubsystemNull
 LogPluginManager: Mounting plugin OnlineSubsystemUtils
 LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
 LogPluginManager: Mounting plugin AndroidMoviePlayer
 LogPluginManager: Mounting plugin AndroidPermission
 LogPluginManager: Mounting plugin AppleARKit
 LogPluginManager: Mounting plugin AppleMoviePlayer
 LogPluginManager: Mounting plugin ArchVisCharacter
 LogPluginManager: Mounting plugin CableComponent
 LogPluginManager: Mounting plugin CustomMeshComponent
 LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
 LogPluginManager: Mounting plugin GoogleCloudMessaging
 LogPluginManager: Mounting plugin ImmediatePhysics
 LogPluginManager: Mounting plugin IOSDeviceProfileSelector
 LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
 LogPluginManager: Mounting plugin LocationServicesBPLibrary
 LogPluginManager: Mounting plugin MobilePatchingUtils
 LogPluginManager: Mounting plugin OculusVR
 LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
 LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
 LogPluginManager: Mounting plugin PhysXVehicles
 LogPluginManager: Mounting plugin ProceduralMeshComponent
 LogPluginManager: Mounting plugin RuntimePhysXCooking
 LogPluginManager: Mounting plugin SteamVR
 LogPluginManager: Mounting plugin WindowsMoviePlayer
 LogModuleManager: Display: Found up-to-date module file E:/UnrealProjects/ZombieCivilisation 4.18/Binaries/Win64/UE4Editor-ZombieCivilisation.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
 LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
 LogInit: Using libcurl 7.47.1
 LogInit:  - built for x86_64-pc-win32
 LogInit:  - supports SSL with OpenSSL/1.0.2g
 LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
 LogInit:  - other features:
 LogInit:      CURL_VERSION_SSL
 LogInit:      CURL_VERSION_LIBZ
 LogInit:      CURL_VERSION_IPV6
 LogInit:      CURL_VERSION_ASYNCHDNS
 LogInit:      CURL_VERSION_LARGEFILE
 LogInit:      CURL_VERSION_IDN
 LogInit:  CurlRequestOptions (configurable via config and command line):
 LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
 LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
 LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
 LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
 LogInit: Build: ++UE4+Release-4.18-CL-3709383
 LogInit: Engine Version: 4.18.0-3709383+++UE4+Release-4.18
 LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
 LogInit: Net CL: 3709383
 LogDevObjectVersion: Number of dev versions registered: 16
 LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
 LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
 LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
 LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
 LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
 LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
 LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
 LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
 LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
 LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
 LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
 LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
 LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
 LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
 LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
 LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
 LogInit: Compiled (64-bit): Oct 20 2017 10:39:19
 LogInit: Compiled with Visual C++: 19.00.24215.01
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE4+Release-4.18
 LogInit: Command line:  
 LogInit: Base directory: D:/UE_4.18/Engine/Binaries/Win64/
 LogInit: Installed Engine Build: 1
 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
 LogInit: Object subsystem initialized
 [2017.10.24-19.40.50:720][  0]LogInit: Selected Device Profile: [Windows]
 [2017.10.24-19.40.50:720][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
 [2017.10.24-19.40.50:731][  0]LogInit: Computer: DESKTOP-I25MGJC
 [2017.10.24-19.40.50:731][  0]LogInit: User: hjkdl
 [2017.10.24-19.40.50:731][  0]LogInit: CPU Page size=4096, Cores=4
 [2017.10.24-19.40.50:731][  0]LogInit: High frequency timer resolution =3.428033 MHz
 [2017.10.24-19.40.50:731][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
 [2017.10.24-19.40.50:731][  0]LogMemory: Platform Memory Stats for Windows
 [2017.10.24-19.40.50:731][  0]LogMemory: Process Physical Memory: 272.39 MB used, 272.39 MB peak
 [2017.10.24-19.40.50:731][  0]LogMemory: Process Virtual Memory: 270.18 MB used, 270.18 MB peak
 [2017.10.24-19.40.50:731][  0]LogMemory: Physical Memory: 7173.34 MB used,  9092.60 MB free, 16265.93 MB total
 [2017.10.24-19.40.50:731][  0]LogMemory: Virtual Memory: 630.13 MB used,  9092.60 MB free, 134217728.00 MB total
 [2017.10.24-19.40.51:010][  0]LogInit: Using OS detected language (de-DE).
 [2017.10.24-19.40.51:010][  0]LogInit: Using OS detected locale (de-DE).
 [2017.10.24-19.40.51:017][  0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the language.
 [2017.10.24-19.40.51:018][  0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the locale.
 [2017.10.24-19.40.51:407][  0]LogInit: Setting process to per monitor DPI aware
 [2017.10.24-19.40.51:936][  0]LogD3D11RHI: D3D11 adapters:
 [2017.10.24-19.40.52:535][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 960' (Feature Level 11_0)
 [2017.10.24-19.40.52:535][  0]LogD3D11RHI:       4062/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
 [2017.10.24-19.40.52:544][  0]LogD3D11RHI:    1. 'Intel(R) HD Graphics 4000' (Feature Level 11_0)
 [2017.10.24-19.40.52:544][  0]LogD3D11RHI:       32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
 [2017.10.24-19.40.52:546][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
 [2017.10.24-19.40.52:546][  0]LogD3D11RHI:       0/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
 [2017.10.24-19.40.52:546][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
 [2017.10.24-19.40.52:551][  0]LogD3D11RHI: Creating new Direct3DDevice
 [2017.10.24-19.40.52:551][  0]LogD3D11RHI:     GPU DeviceId: 0x1401 (for the marketing name, search the web for "GPU Device Id")
 [2017.10.24-19.40.52:551][  0]LogWindows: EnumDisplayDevices:
 [2017.10.24-19.40.52:551][  0]LogWindows:    0. 'NVIDIA GeForce GTX 960' (P:1 D:1)
 [2017.10.24-19.40.52:551][  0]LogWindows:    1. 'NVIDIA GeForce GTX 960' (P:0 D:1)
 [2017.10.24-19.40.52:551][  0]LogWindows:    2. 'NVIDIA GeForce GTX 960' (P:0 D:0)
 [2017.10.24-19.40.52:551][  0]LogWindows:    3. 'NVIDIA GeForce GTX 960' (P:0 D:0)
 [2017.10.24-19.40.52:552][  0]LogWindows:    4. 'Intel(R) HD Graphics 4000' (P:0 D:0)
 [2017.10.24-19.40.52:552][  0]LogWindows:    5. 'Intel(R) HD Graphics 4000' (P:0 D:0)
 [2017.10.24-19.40.52:552][  0]LogWindows:    6. 'Intel(R) HD Graphics 4000' (P:0 D:0)
 [2017.10.24-19.40.52:552][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
 [2017.10.24-19.40.52:552][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 960
 [2017.10.24-19.40.52:552][  0]LogD3D11RHI:   Driver Version: 385.41 (internal:22.21.13.8541, unified:385.41)
 [2017.10.24-19.40.52:552][  0]LogD3D11RHI:      Driver Date: 8-21-2017
 [2017.10.24-19.40.52:552][  0]LogRHI: Texture pool is 2843 MB (70% of 4062 MB)
 [2017.10.24-19.40.53:067][  0]LogD3D11RHI: Async texture creation enabled
 [2017.10.24-19.40.53:086][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
 [2017.10.24-19.40.53:135][  0]LogShaderCompilers: Guid format shader working directory is 4 characters bigger than the processId version (E:/UnrealProjects/ZombieCivilisation 4.18/Intermediate/Shaders/WorkingDirectory/17128/).
 [2017.10.24-19.40.53:136][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/hjkdl/AppData/Local/Temp/UnrealShaderWorkingDir/554B62144B1BA6CFE15F85A8FBC54C88/'.
 [2017.10.24-19.40.53:136][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
 [2017.10.24-19.40.54:382][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
 [2017.10.24-19.40.54:526][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
 [2017.10.24-19.40.54:676][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
 [2017.10.24-19.40.54:833][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
 [2017.10.24-19.40.54:981][  0]LogTemp: Display: Loaded TP MacTargetPlatform
 [2017.10.24-19.40.55:138][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
 [2017.10.24-19.40.55:289][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
 [2017.10.24-19.40.55:427][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
 [2017.10.24-19.40.55:554][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
 [2017.10.24-19.40.55:689][  0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
 [2017.10.24-19.40.55:823][  0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
 [2017.10.24-19.40.55:953][  0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
 [2017.10.24-19.40.56:085][  0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
 [2017.10.24-19.40.56:223][  0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
 [2017.10.24-19.40.56:498][  0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
 [2017.10.24-19.40.56:499][  0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
 [2017.10.24-19.40.56:646][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
 [2017.10.24-19.40.56:778][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
 [2017.10.24-19.40.56:979][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
 [2017.10.24-19.40.57:009][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
 [2017.10.24-19.40.57:171][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
 [2017.10.24-19.40.57:331][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
 [2017.10.24-19.40.57:489][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
 [2017.10.24-19.40.57:634][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
 [2017.10.24-19.40.57:634][  0]LogTargetPlatformManager: Display: Building Assets For Windows
 [2017.10.24-19.40.58:519][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
 [2017.10.24-19.40.58:580][  0]LogDerivedDataCache: Loaded boot cache 0.06s 69MB C:/Users/hjkdl/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
 [2017.10.24-19.40.58:581][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/hjkdl/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
 [2017.10.24-19.40.58:581][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file E:/UnrealProjects/ZombieCivilisation 4.18/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
 [2017.10.24-19.40.58:581][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
 [2017.10.24-19.40.58:581][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file E:/UnrealProjects/ZombieCivilisation 4.18/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
 [2017.10.24-19.40.58:581][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
 [2017.10.24-19.40.58:601][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
 [2017.10.24-19.40.58:614][  0]LogDerivedDataCache: Using Local data cache path C:/Users/hjkdl/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
 [2017.10.24-19.40.58:629][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
 [2017.10.24-19.40.58:629][  0]LogSlate: Using Freetype 2.6.0
 [2017.10.24-19.40.58:631][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 [2017.10.24-19.40.58:631][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
 [2017.10.24-19.40.59:387][  0]LogInit: Selected Device Profile: [Windows]
 [2017.10.24-19.41.00:103][  0]LogSimplygon: Simplygon DLL not present - disabling.
 [2017.10.24-19.41.00:230][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
 [2017.10.24-19.41.00:230][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
 [2017.10.24-19.41.00:230][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
 [2017.10.24-19.41.00:230][  0]LogMeshReduction: No automatic mesh merging module available
 [2017.10.24-19.41.00:230][  0]LogMeshMerging: No automatic mesh merging module available
 [2017.10.24-19.41.00:284][  0]LogNetVersion: ZombieCivilisation , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2575178263)
 [2017.10.24-19.41.00:549][  0]LogAssetRegistry: FAssetRegistry took 0.0278 seconds to start up
 [2017.10.24-19.41.01:181][  0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 1 prioritized culture(s) in 0.033279 seconds
 [2017.10.24-19.41.01:186][  0]LogUObjectArray: 35900 objects as part of root set at end of initial load.
 [2017.10.24-19.41.01:186][  0]LogUObjectAllocator: 7372024 out of 0 bytes used by permanent object pool.
 [2017.10.24-19.41.01:186][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
 [2017.10.24-19.41.01:242][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 [2017.10.24-19.41.07:249][  0]LogTcpMessaging: Initializing TcpMessaging bridge
 [2017.10.24-19.41.07:318][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

It says, it couldn't load some .dlls but i have no clue how that could have happened.

Product Version: UE 4.18
Tags:
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asked Oct 25 '17 at 01:03 PM in Using UE4

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Milchm4nn
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1 answer: sort voted first

I was able to track the problem down and it seems to be a c++-sided problem with one of the scripts of the tutorial series i worked with. The problematic line is:

 InputComponent->BindAction("Harvest", IE_Pressed, this, &AZombieSettlersCharacter::HarvestScrap);

It seems like this throws some really bad error. I worked with this tutorial and tried to implement it into a TopDown project instead of third person. Seems like i am adding something into the wrong class since the AZombieSettlersCharacter is only for the character but not the movement and stuff? I would be happy if anyone could help me with that anyways!

Source code:

 #include "ZombieSettlersCharacter.h"
 #include "UObject/ConstructorHelpers.h"
 #include "Camera/CameraComponent.h"
 #include "Components/DecalComponent.h"
 #include "Components/CapsuleComponent.h"
 #include "GameFramework/CharacterMovementComponent.h"
 #include "GameFramework/PlayerController.h"
 #include "GameFramework/SpringArmComponent.h"
 #include "HeadMountedDisplayFunctionLibrary.h"
 #include "Runtime/Engine/Classes/Components/SphereComponent.h"
 #include "Scrap.h"
 #include "Materials/Material.h"
 
 AZombieSettlersCharacter::AZombieSettlersCharacter()
 {
     // Set size for player capsule
     GetCapsuleComponent()->InitCapsuleSize(42.f, 96.0f);
 
     // Don't rotate character to camera direction
     bUseControllerRotationPitch = false;
     bUseControllerRotationYaw = false;
     bUseControllerRotationRoll = false;
 
     // Configure character movement
     GetCharacterMovement()->bOrientRotationToMovement = true; // Rotate character to moving direction
     GetCharacterMovement()->RotationRate = FRotator(0.f, 640.f, 0.f);
     GetCharacterMovement()->bConstrainToPlane = true;
     GetCharacterMovement()->bSnapToPlaneAtStart = true;
 
     // Set up gameplay key bindings
     //InputComponent->BindAction("Harvest", IE_Pressed, this, &AZombieSettlersCharacter::HarvestScrap);
 
     // Create a camera boom...
     CameraBoom = CreateDefaultSubobject<USpringArmComponent>(TEXT("CameraBoom"));
     CameraBoom->SetupAttachment(RootComponent);
     CameraBoom->bAbsoluteRotation = true; // Don't want arm to rotate when character does
     CameraBoom->TargetArmLength = 800.f;
     CameraBoom->RelativeRotation = FRotator(-60.f, 0.f, 0.f);
     CameraBoom->bDoCollisionTest = false; // Don't want to pull camera in when it collides with level
 
     // Create a camera...
     TopDownCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("TopDownCamera"));
     TopDownCameraComponent->SetupAttachment(CameraBoom, USpringArmComponent::SocketName);
     TopDownCameraComponent->bUsePawnControlRotation = false; // Camera does not rotate relative to arm
 
     // Create a decal in the world to show the cursor's location
     CursorToWorld = CreateDefaultSubobject<UDecalComponent>("CursorToWorld");
     CursorToWorld->SetupAttachment(RootComponent);
     static ConstructorHelpers::FObjectFinder<UMaterial> DecalMaterialAsset(TEXT("Material'/Game/TopDownCPP/Blueprints/M_Cursor_Decal.M_Cursor_Decal'"));
     if (DecalMaterialAsset.Succeeded())
     {
         CursorToWorld->SetDecalMaterial(DecalMaterialAsset.Object);
     }
     CursorToWorld->DecalSize = FVector(16.0f, 32.0f, 32.0f);
     CursorToWorld->SetRelativeRotation(FRotator(90.0f, 0.0f, 0.0f).Quaternion());
 
     // Activate ticking in order to update the cursor every frame.
     PrimaryActorTick.bCanEverTick = true;
     PrimaryActorTick.bStartWithTickEnabled = true;
 
     // Create collection sphere
     CollectionSphere = CreateDefaultSubobject<USphereComponent>(TEXT("CollectionSphere"));
     CollectionSphere->AttachTo(RootComponent);
     CollectionSphere->SetSphereRadius(200.f);
 }
 
 void AZombieSettlersCharacter::Tick(float DeltaSeconds)
 {
     Super::Tick(DeltaSeconds);
 
     if (CursorToWorld != nullptr)
     {
         if (UHeadMountedDisplayFunctionLibrary::IsHeadMountedDisplayEnabled())
         {
             if (UWorld* World = GetWorld())
             {
                 FHitResult HitResult;
                 FCollisionQueryParams Params(NAME_None, FCollisionQueryParams::GetUnknownStatId());
                 FVector StartLocation = TopDownCameraComponent->GetComponentLocation();
                 FVector EndLocation = TopDownCameraComponent->GetComponentRotation().Vector() * 2000.0f;
                 Params.AddIgnoredActor(this);
                 World->LineTraceSingleByChannel(HitResult, StartLocation, EndLocation, ECC_Visibility, Params);
                 FQuat SurfaceRotation = HitResult.ImpactNormal.ToOrientationRotator().Quaternion();
                 CursorToWorld->SetWorldLocationAndRotation(HitResult.Location, SurfaceRotation);
             }
         }
         else if (APlayerController* PC = Cast<APlayerController>(GetController()))
         {
             FHitResult TraceHitResult;
             PC->GetHitResultUnderCursor(ECC_Visibility, true, TraceHitResult);
             FVector CursorFV = TraceHitResult.ImpactNormal;
             FRotator CursorR = CursorFV.Rotation();
             CursorToWorld->SetWorldLocation(TraceHitResult.Location);
             CursorToWorld->SetWorldRotation(CursorR);
         }
     }
 }
 
 
 void AZombieSettlersCharacter::HarvestScrap()
 {
     // Get all overlapping actors and store them in an array
     TArray<AActor*> CollectedActors;
     CollectionSphere->GetOverlappingActors(CollectedActors);
 
     // For each actor we harvested
     for (int32 iCollected = 0; iCollected < CollectedActors.Num(); ++iCollected)
     {
         // Cast the actor to AScrap
         AScrap* const TestScrap = Cast<AScrap>(CollectedActors[iCollected]);
 
         // If the cast is successful and the scrap is valid and active 
         if (TestScrap && !TestScrap->IsPendingKill() && TestScrap->IsActive())
         {
             // Call the scrap WasHarvested function
             TestScrap->WasHarvested();
             // Deactivate the scrap
             TestScrap->SetActive(false);
         }
     }
 }
 
 

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answered Oct 25 '17 at 01:55 PM

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Milchm4nn
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