Getting a error on loading a project

I used UE 4.17 to create my project and worked along the BatteryCollector tutorial series. Yesterday all went almost perfect but today suddenly the engine crashed and gave me an error report. Since then i am unable to load any projects, i can start the launcher and select or create a new one but as soon the project is loaded it just crashes and gives me an error report again. I tried reinstalling UE and also compiled my project to UE 4.18 but the problem is still there. I appreciate any help. Heres the log:

Log file open, 10/24/17 21:40:46
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: ZombieCivilisation
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1541656442) SRandInit(-1541656442).
LogInit: Read version file with build ID '3709383'
LogInit: Overriding engine version to CL 3709383, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID '3709383'
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.209203
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogModuleManager: Display: Found up-to-date module file E:/UnrealProjects/ZombieCivilisation 4.18/Binaries/Win64/UE4Editor-ZombieCivilisation.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3709383
LogInit: Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Oct 20 2017 10:39:19
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:  
LogInit: Base directory: D:/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.10.24-19.40.50:720][  0]LogInit: Selected Device Profile: [Windows]
[2017.10.24-19.40.50:720][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.10.24-19.40.50:731][  0]LogInit: Computer: DESKTOP-I25MGJC
[2017.10.24-19.40.50:731][  0]LogInit: User: 
[2017.10.24-19.40.50:731][  0]LogInit: CPU Page size=4096, Cores=4
[2017.10.24-19.40.50:731][  0]LogInit: High frequency timer resolution =3.428033 MHz
[2017.10.24-19.40.50:731][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2017.10.24-19.40.50:731][  0]LogMemory: Platform Memory Stats for Windows
[2017.10.24-19.40.50:731][  0]LogMemory: Process Physical Memory: 272.39 MB used, 272.39 MB peak
[2017.10.24-19.40.50:731][  0]LogMemory: Process Virtual Memory: 270.18 MB used, 270.18 MB peak
[2017.10.24-19.40.50:731][  0]LogMemory: Physical Memory: 7173.34 MB used,  9092.60 MB free, 16265.93 MB total
[2017.10.24-19.40.50:731][  0]LogMemory: Virtual Memory: 630.13 MB used,  9092.60 MB free, 134217728.00 MB total
[2017.10.24-19.40.51:010][  0]LogInit: Using OS detected language (de-DE).
[2017.10.24-19.40.51:010][  0]LogInit: Using OS detected locale (de-DE).
[2017.10.24-19.40.51:017][  0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the language.
[2017.10.24-19.40.51:018][  0]LogTextLocalizationManager: No localization for 'de-DE' exists, so 'en' will be used for the locale.
[2017.10.24-19.40.51:407][  0]LogInit: Setting process to per monitor DPI aware
[2017.10.24-19.40.51:936][  0]LogD3D11RHI: D3D11 adapters:
[2017.10.24-19.40.52:535][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 960' (Feature Level 11_0)
[2017.10.24-19.40.52:535][  0]LogD3D11RHI:       4062/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2017.10.24-19.40.52:544][  0]LogD3D11RHI:    1. 'Intel(R) HD Graphics 4000' (Feature Level 11_0)
[2017.10.24-19.40.52:544][  0]LogD3D11RHI:       32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2017.10.24-19.40.52:546][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.10.24-19.40.52:546][  0]LogD3D11RHI:       0/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.10.24-19.40.52:546][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.10.24-19.40.52:551][  0]LogD3D11RHI: Creating new Direct3DDevice
[2017.10.24-19.40.52:551][  0]LogD3D11RHI:     GPU DeviceId: 0x1401 (for the marketing name, search the web for "GPU Device Id")
[2017.10.24-19.40.52:551][  0]LogWindows: EnumDisplayDevices:
[2017.10.24-19.40.52:551][  0]LogWindows:    0. 'NVIDIA GeForce GTX 960' (P:1 D:1)
[2017.10.24-19.40.52:551][  0]LogWindows:    1. 'NVIDIA GeForce GTX 960' (P:0 D:1)
[2017.10.24-19.40.52:551][  0]LogWindows:    2. 'NVIDIA GeForce GTX 960' (P:0 D:0)
[2017.10.24-19.40.52:551][  0]LogWindows:    3. 'NVIDIA GeForce GTX 960' (P:0 D:0)
[2017.10.24-19.40.52:552][  0]LogWindows:    4. 'Intel(R) HD Graphics 4000' (P:0 D:0)
[2017.10.24-19.40.52:552][  0]LogWindows:    5. 'Intel(R) HD Graphics 4000' (P:0 D:0)
[2017.10.24-19.40.52:552][  0]LogWindows:    6. 'Intel(R) HD Graphics 4000' (P:0 D:0)
[2017.10.24-19.40.52:552][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
[2017.10.24-19.40.52:552][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 960
[2017.10.24-19.40.52:552][  0]LogD3D11RHI:   Driver Version: 385.41 (internal:22.21.13.8541, unified:385.41)
[2017.10.24-19.40.52:552][  0]LogD3D11RHI:      Driver Date: 8-21-2017
[2017.10.24-19.40.52:552][  0]LogRHI: Texture pool is 2843 MB (70% of 4062 MB)
[2017.10.24-19.40.53:067][  0]LogD3D11RHI: Async texture creation enabled
[2017.10.24-19.40.53:086][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.10.24-19.40.53:135][  0]LogShaderCompilers: Guid format shader working directory is 4 characters bigger than the processId version (E:/UnrealProjects/ZombieCivilisation 4.18/Intermediate/Shaders/WorkingDirectory/17128/).
[2017.10.24-19.40.53:136][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/554B62144B1BA6CFE15F85A8FBC54C88/'.
[2017.10.24-19.40.53:136][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2017.10.24-19.40.54:382][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
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[2017.10.24-19.40.58:519][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2017.10.24-19.40.58:580][  0]LogDerivedDataCache: Loaded boot cache 0.06s 69MB C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2017.10.24-19.40.58:581][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
[2017.10.24-19.40.58:581][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file E:/UnrealProjects/ZombieCivilisation 4.18/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.10.24-19.40.58:581][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.10.24-19.40.58:581][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file E:/UnrealProjects/ZombieCivilisation 4.18/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
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[2017.10.24-19.40.58:601][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.10.24-19.40.58:614][  0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.10.24-19.40.58:629][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
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[2017.10.24-19.40.59:387][  0]LogInit: Selected Device Profile: [Windows]
[2017.10.24-19.41.00:103][  0]LogSimplygon: Simplygon DLL not present - disabling.
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[2017.10.24-19.41.00:284][  0]LogNetVersion: ZombieCivilisation , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2575178263)
[2017.10.24-19.41.00:549][  0]LogAssetRegistry: FAssetRegistry took 0.0278 seconds to start up
[2017.10.24-19.41.01:181][  0]LogPackageLocalizationCache: Processed 7 localized package path(s) for 1 prioritized culture(s) in 0.033279 seconds
[2017.10.24-19.41.01:186][  0]LogUObjectArray: 35900 objects as part of root set at end of initial load.
[2017.10.24-19.41.01:186][  0]LogUObjectAllocator: 7372024 out of 0 bytes used by permanent object pool.
[2017.10.24-19.41.01:186][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.10.24-19.41.01:242][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.10.24-19.41.07:249][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.10.24-19.41.07:318][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.

It says, it couldn’t load some .dlls but i have no clue how that could have happened.

I was able to track the problem down and it seems to be a c+±sided problem with one of the scripts of the tutorial series i worked with. The problematic line is:

InputComponent->BindAction("Harvest", IE_Pressed, this, &AZombieSettlersCharacter::HarvestScrap);

It seems like this throws some really bad error. I worked with this tutorial and tried to implement it into a TopDown project instead of third person. Seems like i am adding something into the wrong class since the AZombieSettlersCharacter is only for the character but not the movement and stuff? I would be happy if anyone could help me with that anyways!

Source code:

#include "ZombieSettlersCharacter.h"
#include "UObject/ConstructorHelpers.h"
#include "Camera/CameraComponent.h"
#include "Components/DecalComponent.h"
#include "Components/CapsuleComponent.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "GameFramework/PlayerController.h"
#include "GameFramework/SpringArmComponent.h"
#include "HeadMountedDisplayFunctionLibrary.h"
#include "Runtime/Engine/Classes/Components/SphereComponent.h"
#include "Scrap.h"
#include "Materials/Material.h"

AZombieSettlersCharacter::AZombieSettlersCharacter()
{
	// Set size for player capsule
	GetCapsuleComponent()->InitCapsuleSize(42.f, 96.0f);

	// Don't rotate character to camera direction
	bUseControllerRotationPitch = false;
	bUseControllerRotationYaw = false;
	bUseControllerRotationRoll = false;

	// Configure character movement
	GetCharacterMovement()->bOrientRotationToMovement = true; // Rotate character to moving direction
	GetCharacterMovement()->RotationRate = FRotator(0.f, 640.f, 0.f);
	GetCharacterMovement()->bConstrainToPlane = true;
	GetCharacterMovement()->bSnapToPlaneAtStart = true;

	// Set up gameplay key bindings
	//InputComponent->BindAction("Harvest", IE_Pressed, this, &AZombieSettlersCharacter::HarvestScrap);

	// Create a camera boom...
	CameraBoom = CreateDefaultSubobject<USpringArmComponent>(TEXT("CameraBoom"));
	CameraBoom->SetupAttachment(RootComponent);
	CameraBoom->bAbsoluteRotation = true; // Don't want arm to rotate when character does
	CameraBoom->TargetArmLength = 800.f;
	CameraBoom->RelativeRotation = FRotator(-60.f, 0.f, 0.f);
	CameraBoom->bDoCollisionTest = false; // Don't want to pull camera in when it collides with level

	// Create a camera...
	TopDownCameraComponent = CreateDefaultSubobject<UCameraComponent>(TEXT("TopDownCamera"));
	TopDownCameraComponent->SetupAttachment(CameraBoom, USpringArmComponent::SocketName);
	TopDownCameraComponent->bUsePawnControlRotation = false; // Camera does not rotate relative to arm

	// Create a decal in the world to show the cursor's location
	CursorToWorld = CreateDefaultSubobject<UDecalComponent>("CursorToWorld");
	CursorToWorld->SetupAttachment(RootComponent);
	static ConstructorHelpers::FObjectFinder<UMaterial> DecalMaterialAsset(TEXT("Material'/Game/TopDownCPP/Blueprints/M_Cursor_Decal.M_Cursor_Decal'"));
	if (DecalMaterialAsset.Succeeded())
	{
		CursorToWorld->SetDecalMaterial(DecalMaterialAsset.Object);
	}
	CursorToWorld->DecalSize = FVector(16.0f, 32.0f, 32.0f);
	CursorToWorld->SetRelativeRotation(FRotator(90.0f, 0.0f, 0.0f).Quaternion());

	// Activate ticking in order to update the cursor every frame.
	PrimaryActorTick.bCanEverTick = true;
	PrimaryActorTick.bStartWithTickEnabled = true;

	// Create collection sphere
	CollectionSphere = CreateDefaultSubobject<USphereComponent>(TEXT("CollectionSphere"));
	CollectionSphere->AttachTo(RootComponent);
	CollectionSphere->SetSphereRadius(200.f);
}

void AZombieSettlersCharacter::Tick(float DeltaSeconds)
{
	Super::Tick(DeltaSeconds);

	if (CursorToWorld != nullptr)
	{
		if (UHeadMountedDisplayFunctionLibrary::IsHeadMountedDisplayEnabled())
		{
			if (UWorld* World = GetWorld())
			{
				FHitResult HitResult;
				FCollisionQueryParams Params(NAME_None, FCollisionQueryParams::GetUnknownStatId());
				FVector StartLocation = TopDownCameraComponent->GetComponentLocation();
				FVector EndLocation = TopDownCameraComponent->GetComponentRotation().Vector() * 2000.0f;
				Params.AddIgnoredActor(this);
				World->LineTraceSingleByChannel(HitResult, StartLocation, EndLocation, ECC_Visibility, Params);
				FQuat SurfaceRotation = HitResult.ImpactNormal.ToOrientationRotator().Quaternion();
				CursorToWorld->SetWorldLocationAndRotation(HitResult.Location, SurfaceRotation);
			}
		}
		else if (APlayerController* PC = Cast<APlayerController>(GetController()))
		{
			FHitResult TraceHitResult;
			PC->GetHitResultUnderCursor(ECC_Visibility, true, TraceHitResult);
			FVector CursorFV = TraceHitResult.ImpactNormal;
			FRotator CursorR = CursorFV.Rotation();
			CursorToWorld->SetWorldLocation(TraceHitResult.Location);
			CursorToWorld->SetWorldRotation(CursorR);
		}
	}
}


void AZombieSettlersCharacter::HarvestScrap()
{
	// Get all overlapping actors and store them in an array
	TArray<AActor*> CollectedActors;
	CollectionSphere->GetOverlappingActors(CollectedActors);

	// For each actor we harvested
	for (int32 iCollected = 0; iCollected < CollectedActors.Num(); ++iCollected)
	{
		// Cast the actor to AScrap
		AScrap* const TestScrap = Cast<AScrap>(CollectedActors[iCollected]);

		// If the cast is successful and the scrap is valid and active 
		if (TestScrap && !TestScrap->IsPendingKill() && TestScrap->IsActive())
		{
			// Call the scrap WasHarvested function
			TestScrap->WasHarvested();
			// Deactivate the scrap
			TestScrap->SetActive(false);
		}
	}
}