How do games like ark save thier world and player data?
I am building a game like ark, dedicated server per world setup, client connect to the dedicated server via ip. I am wanting to save the world and player data like they do in ark, no external mysql database or service like gamesparks etc. Oh with blueprints.
Could anyone point me in the right direction. I want to be able to load the server and have players reconnect and be where they were location, inventory, items spawned in etc.
I know plugins like ramasave work great for actors in game but dont really want to rely on plugins being updated down the road and want to learn vs having it done for me.
Thanks Remeber key point is i would like to save / load the game on the dedicated server clients connect to without an external storage like mysql or gamesparks.
asked Oct 24 '17 at 08:25 PM in Blueprint Scripting
So whats wrong with using Save Game Objects?
answered Nov 18 '17 at 09:20 AM
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