Logging the Module name and other helpful debugging info
When logging warnings and errors, it's useful to log debug information that helps find where the issue occurred. We use the std FUNC and FILE macros to do this. It'd be useful if we could log the Module name in our log statements as well. Does unreal engine provide any functionality for getting the current module name?
asked Oct 24 '17 at 10:51 PM in C++ Programming
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