Using Mixamo with ART?
I have modeled and rigged a character using maya and Unreal's ART plugin. Is it possible to use the animations from mixamo without rigging with it (for use with unreal)? I'm aware mixamo doesn't use a root bone (and mixamo dropped support for unreal export) but figured the animations could somehow be modified to be applied to an already-rigged model. Is this possible?
asked Oct 25 '17 at 03:50 AM in Everything Else
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