How to update config change for Android debuggame project without a full packaging?

I’m developing an android game. After all assets have been prepared. I can run and debug the game on Android device directly from VisualStudio 2015 with NSight Terga without opening the editor.

Sometimes I just want to modify the DefaultEngine.ini, and expect that can be updated to that VisualStudio project. However, even after I tried to cook the content for Android:

It won’t work.

The only way I know is to do a full Android packaging from the editor, then the app built by VisualStudio can the updated for that DefaultEngine.ini.
Is there a way to update config change for Android project(debuggame) without a full editor packaging?