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Curved Ultrawide Gaming monitor or 3 gaming monitors for Unreal Engine 4?

Product Version: UE 4.14
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asked Oct 25 '17 at 12:51 PM in Using UE4

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A R C Biszark
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2 answers: sort voted first

for Unreal you need a screen space, not only wide but height too. I would get 4k at least 34" or 36" as a primary monitor and one or two 24" as secondaries.

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answered Oct 25 '17 at 07:23 PM

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avatar image A R C Biszark Oct 25 '17 at 09:03 PM

How much of an effect will 4k have in the editor? And should i find a monitor that isn't curved to lower the price and get 4k?

avatar image Flash7 Oct 25 '17 at 09:27 PM

You will get more screen space vertically and you will absolutely appreciate it! In windows I have 150% view scale. In 4.18 that just came out, it will scale Editor's DPI properly, so you will have everything very nice, normal size, and very sharp. I used to have as a primary 26" dell monitor. Now I have Dell UltraSharp 4k UP3216Q as a primary and that 26" serves as a secondary (whole set up feels very similar as 26" next to 19"). My 4k is 32". If you can find at a good price a good 4K 34" monitor - take it. Most of them will be wide than regular 4K (and will not fit on my desk, that is why I chose 32"). 36" will not fit into my desk (it will hit book shelves), 40" might be too big at first, but a friend of mine actually uses 40" monitor in Unreal (he is a 3D designer). You get used to it very quick and shortly it will feel like you always had one :)

avatar image A R C Biszark Oct 25 '17 at 09:05 PM
avatar image Flash7 Oct 25 '17 at 09:31 PM

Once I tried curved monitor - could not get used to it... May be on a distance it is fine, but on a desk IMHO flat is better. I usually sit about 80-100cm back from monitor.

avatar image A R C Biszark Oct 26 '17 at 09:48 PM

So you don't recommend a curved monitor?

avatar image Flash7 Oct 26 '17 at 09:55 PM

I personally would not. Also while designing something, you might want to see straight lines, not curved. May be watching videos curved is fine, but not for reading text or working in photoshop/3D editor.

avatar image A R C Biszark Oct 27 '17 at 12:26 AM

Okay. Would you go for hertz over resolution? Or other way around?

avatar image Flash7 Oct 27 '17 at 12:41 AM

Well, for 4K monitor you will need an appropriate video card and DisplayPort 1.2 @ 60Hz or latest HDMI that can handle 4K @ 60 Hz. Do not get anything less than 60Hz - you will kill your eyes over time with low refresh rate.

Resolution + bigger screen size -> this is what I would go for. 60/120/240Hz refresh rate -> there would be no difference making staff in UE. But screen size would make a big difference. Here is a screenshot of my desktop. See it yourself.

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avatar image A R C Biszark Oct 27 '17 at 12:50 AM

My graphics card and other components will be able to handle it lol. I'm getting an intel core i7-8700k with 1080 2-way sli. (Maybe 1 1080 but prob 1080 sli, but either way it'll work.)

avatar image A R C Biszark Oct 27 '17 at 01:00 AM

Will you send me a link to any monitors that will work that are 700 and below???

avatar image Flash7 Oct 27 '17 at 01:06 AM

do you mean below $700 ?

avatar image Flash7 Oct 27 '17 at 01:05 AM

That's awesome config you have! :) I have i7-4790K and 980Ti. 32 GB Ram. My next setup would be similar to yours, but I will definitely get 64 GB Ram. 32 is nice, but having opened couple UE4 projects, and occasionally photoshop takes all 32. Also, I have a ram disk for 8GB to keep temp files out of SSDs. Would increase it to 16 with new ram :)

avatar image A R C Biszark Oct 27 '17 at 01:09 AM

Okay. And yes a monitor that is either $700 or below that that you would recommend.

avatar image Flash7 Oct 27 '17 at 01:29 AM

$700 is tough... but giving a budget: https://www.amazon.com/BenQ-32-Inch-Definition-BL3201PH-3840x2160/dp/B00O1B5M9I/ref=sr_1_11?s=pc&ie=UTF8&qid=1509066776&sr=1-11&keywords=32%22+monitor+4K&refinements=p_n_size_browse-bin%3A3547808011 it is used, but all monitors will be used once you open them (I purchased mine as used - no regrets what so ever, just savings of almost $500)

or this one:


IMHO, also important is to get non-glossy screen. I just cannot stand when something is reflecting on my monitor. I used to have one of those. Will never get glossy again.

avatar image A R C Biszark Oct 27 '17 at 01:44 AM

What is the difference between the two other than the BenQ monitor is IPS?

avatar image Flash7 Oct 27 '17 at 02:21 AM

By tech specs they looks the same. I would believe it is all about colors, like is black is really black or grayish. I would take AOC with condition that I can return it if I don't like it.

avatar image A R C Biszark Oct 27 '17 at 12:59 PM
avatar image Flash7 Oct 27 '17 at 02:31 PM

yeah, it has good reviews. The only thing that is concerning is (from description): "Normal Pixel Model :Upto 3~4 dead pixels , Perfect Pixel : Upto 1 dead pixels". As long as you can return if you see any dead pixel - yeah, it is a good monitor. Also, fyi: "The screen came out of the box with a fairly small, gloss black bezel. The stand is OK, but doesn't allow any height or tilt adjustment - this isn't a big deal for me, mounting it on a desk, but could be for some."

avatar image A R C Biszark Oct 27 '17 at 08:45 PM

I will get the perfect pixel model though so I shouldn't have to worry about that, and I can buy a separate mount for the monitor if needed.

avatar image A R C Biszark Oct 27 '17 at 09:00 PM
avatar image Flash7 Oct 27 '17 at 09:03 PM

IMHO 27" is too small for 4K. If you run anything in native resolution it will be veeeery small.

avatar image A R C Biszark Oct 27 '17 at 09:31 PM

Okay, so do you think I should get the AOC U3277PWQU and save up for one or two 27/24" additional monitors for multitasking? Those being 4k/2k/1440p? And higher hertz? (If i don't like the AOC U3277PWQU than I will return it and try to find another monitor like it.)

avatar image Flash7 Oct 27 '17 at 09:48 PM

yep, I would get U3277PWQU as a primary, and something smaller as a secondary monitor (I use it mostly to display log output). Anything that is 60 Hz and above it good. In 4K you will get 60 Hz. On another monitor, well... it is a secondary, you won't be looking much at it ;)

avatar image A R C Biszark Oct 28 '17 at 02:36 AM

Thank you, I will be getting the U3277PWQU and one/two other monitors for Unreal.

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If you're serious about development, consider getting a screen with resolution greater than 1080p. This vertical limitation hurts in the long run, big time.

I've been using a 2560x1080 screen for 3 years or so now and while it's great for gaming and watching movies, any serious application is a bit of a pain in the neck to use - it does feel cramped (or maybe I'm spoiled). Blueprints are even worse since anything moderately complex takes a silly amount of screen-space estate. Not trying to drive you away from 21:9 as there's no coming back once you've tried it; just consider staying away from 1080p.

3440*1440 IPS 100Hz screens are out there but are crazy expensive at >$1000. That'd be the goal if I were to advise. You will not be able to run modern games at 144Hz at that resolution anyway and a jump from 60Hz to 100Hz is still pretty awesome. G-sync brackets are wider than freesync's, making it easier for the GPU to take advantage of that technology.

Perhaps you can make it happen by getting a beefy 35" 3440*1440 main screen and a single secondary display, a decent 27" (1440p as well) at 60Hz but with good colour reproduction.

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answered Oct 27 '17 at 11:43 AM

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avatar image Everynone Oct 27 '17 at 10:09 PM

I think it's a good deal for the price if you do not care about the fast refresh - it's a 60Hz screen and the freesync bracket is only 48-60 Hz. It won't work with a GeForce anyway.

You'd be better off watching a review of this particular model on YT to get the details and the overall impressions.

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