Copying epic vehicle game effects in BP
I am trying to use the effects in the default Vehicle Game however they are C++ and I am using blueprints.
I have tried my own system and I'm not happy with it.
What I'd like to do is have a system similar to the Vehicle Game using the same particles. They use a dynamic particle that changes depending on the surface and I'm not sure how this is achieved. Any help replicating the Vehicle Game's effects in blueprints would be greatly appreciated.
asked Oct 25 '17 at 04:06 PM in Blueprint Scripting
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