Instanced static mesh component doesn't populate in Sequencer movie render using separate process

Using the Render Movie tool in Sequencer, with the “Use Separate Process” box checked, instanced static mesh components in blueprints don’t populate.

  1. Create a new project.
  2. Add blueprint actor.
  3. Add “InstancedStaticMesh” component, and add several instances to the list in the details panel.
  4. Add static mesh component (For reference, use a mesh different to the one used in the instanced static mesh component.)
  5. Add new blueprint to level.
  6. Create level sequence.
  7. Add camera to level and sequence.
  8. In “Render Movie” settings in Sequencer check the “Use Separate Process” box.
  9. Attempt to render movie from Sequencer (Image sequence or video).

The instanced static mesh component will not be present in recordings, but the static mesh component will. Both are present in PIE window. Attached is an image of the PIE window during play and the Sequencer render. This doesn’t occur if “Use Separate Process” is turned off.

Hi,

I have looked more into the issue and am unable to reproduce it. Both of the assets are visible with and without the setting enabled. Are there any more details that I may be missing? I may have overlooked something. If you can give me some more details or a test project I can take a look at it again.

-Thank you

Hi,

If you do wind up running into the issue again further down the road, or have any other questions regarding it, feel free to reopen this thread and I will get back to you.

-Thank you

Hi Ridley,

Thanks for looking into it. This morning I sat down to write up a more detailed list of steps and I used 4.18 (Previously I was using 4.17) and I couldn’t recreate the problem. Whatever was causing it seems to have been fixed in 4.18.

Thanks!