Make strings communicate between blueprints through a BP interface

Hello, I am making a very simple economy system for my game, and I’m having some trouble. I want all the variables from my gamemode blueprint, to be accessible from my HUD blueprint. I tried using an interface, but I’m not quite getting the input and output thing.

Thanks

You should just be able to (if you have set the gamemode to yours and the HUD to yours in world settings) call the ‘get gamemode’ function in your HUD, then cast it to whatever you named your gamemode, then be able to access the variable directly :slight_smile: