Render target and HDR maximum value
Hello! I'm trying to use Render target for my calculations But I think I run into limits by channels and that the most interesting for different channels is a different limit. How is this possible?) What is the maximum number that can be written in the RGB channels separately?
How do I write data to an alpha channel? Because the emmisive output is written only by the RGB
asked Oct 25 '17 at 08:49 PM in Rendering
Render target format dictates the range of values, that you can store. If i'm not mistaken, HDR refers to R16G16B16A16 format should give you values up to 65k for each channel.
There was a tickbox in material settings, that allows you to output alpha with emissive I think.
answered Oct 25 '17 at 10:04 PM
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