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VR Hand Socket Issue

So I'm trying to Pickup an item and have it snap to the socket I made for the Hands. I have that much working, but when it snaps to the hand, the tool isnt rotated correctly. Seems like a simple fix, but heres the issue. I have the static mesh set as the root of the blueprint, therefore I can't adjust the rotation. I can't have a scene as the root because then when i let go of the tool, it wont allow me to pick it up again after I drop it. Any advice on attaching tools to hand socket on pickup and having them face the right way and be used after drop?

Product Version: UE 4.18
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asked Oct 25 '17 at 08:58 PM in VR

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mettlehead
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Got it. Anyone else having this issue, use SetActorRelativeRotation after you attach to the socket.

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answered Oct 25 '17 at 10:19 PM

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mettlehead
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