VR Hand Socket Issue

So I’m trying to Pickup an item and have it snap to the socket I made for the Hands. I have that much working, but when it snaps to the hand, the tool isnt rotated correctly. Seems like a simple fix, but heres the issue. I have the static mesh set as the root of the blueprint, therefore I can’t adjust the rotation. I can’t have a scene as the root because then when i let go of the tool, it wont allow me to pick it up again after I drop it. Any advice on attaching tools to hand socket on pickup and having them face the right way and be used after drop?

Got it. Anyone else having this issue, use SetActorRelativeRotation after you attach to the socket.