How do I get my AI in paper2d to cross gap in nav mesh?
Hey guys, I'm fairly new to UE4 and could really use some help! I have an issue with my nav mesh not being tight to edges where I need my AI to go in a paper2d game. I have attempted to use nav link proxy's and I have adjusted my agent radius on my recastnavmesh but neither seems to have worked for me. I have posted a video on youtube for you guys that better explains my problem.
Here is a screenshot of my AI's movement blueprint just in case you guys need it! I'll
Thanks for any help you guys can offer!
asked Oct 25 '17 at 11:34 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here