I received a crash and can't open my project just because a plugin

Xcode 9.0.1(9A1004) MacOS 10.13.1 Beta (17B45a)
I receive a crash when I add GameplayAbilities plugin to my project.
I was find this at version 4.17.
if I want it run as well I must check module “ContentBrowser” at startupModule in GameplayAbilityEditorModule.cpp

If you need more information pls let me know.

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10757bdbb (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10d3b6c09 (filename not found) [in UE4Editor-ApplicationCore.dylib]
FOutputDevice::Logf(wchar_t const*, ...) Address = 0x107829cfd (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x1077a031b (filename not found) [in UE4Editor-Core.dylib]
FContentBrowserModule& FModuleManager::GetModuleChecked(FName) Address = 0x161697d53 (filename not found) [in UE4Editor-GameplayAbilitiesEditor.dylib]
UGameplayEffectCreationMenu::AddMenuExtensions() const Address = 0x16168dd0f (filename not found) [in UE4Editor-GameplayAbilitiesEditor.dylib]
FGameplayAbilitiesEditorModule::StartupModule() Address = 0x16168b263 (filename not found) [in UE4Editor-GameplayAbilitiesEditor.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x107876472 (filename not found) [in UE4Editor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray const&, TMap >&) Address = 0x10cf629b7 (filename not found) [in UE4Editor-Projects.dylib]
TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) Address = 0x10cf76d32 (filename not found) [in UE4Editor-Projects.dylib]
FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) Address = 0x10cf7685b (filename not found) [in UE4Editor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x107481751 (filename not found) [in UE4Editor]
FEngineLoop::PreInit(wchar_t const*) Address = 0x1074647e7 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x107478b51 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x107486500 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x107726137 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff2b3036d8 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff50ede6c1 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff50ede56d (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff50eddc5d (filename not found) [in libsystem_pthread.dylib]

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Hi ,

I was able to reproduce the crash that you described and have logged UE-51693 to have this investigated further. Unfortunately the Gameplay Abilities plugin is in Beta status and not officially supported at this time, so I cannot really say when we might be able to resolve this.