I recorded a character moving and performing some animations using the sequence recorder tool and everything worked nicely until I tried to render the sequence to a video where to my surprise the character moves from one point to the other but on its original t pose without performing any animation.
Is the character a spawnable (did you drag the character straight from the content browser into sequencer)? I believe we spotted a regression and have a fix pending for 4.18.1.
A possible workaround is to right click on the character in sequencer and “Convert to Possessable”.
It looks like it has been fixed in 4.18.1 and should be included in the release for that engine version. You can use the link posted above to keep track of the issue.
Im using 4.18.2 and I was still having this issue. I tried the workaround and that seemed to help ub tin the world outliner the actors still have the lightning bolt as if they are spawnable. Also in the sequencer everything seems to play out fine but when rendering the actors/pawns are doubled there is an animated one and a static un-animated one.
I’ve taken a look at the issue and am unable to reproduce it. In 4.18.2 the mesh appears to be animating without having a static one in frame as well. If you can post a sample project I can take another look at this.
You can post your zipped repro project here and should be small enough to post. However if it exceeds the file size you can post a Dropbox/Google Drive link here and I can access them that way.
The project that is linked above does not seem to contain any examples or test materials. If you can post a project in which this issue is occuring for you I can take another look at it.
Yeah I guess Im having difficulty with that. This is the project that Im using. When I open it though it is blank and I have to add the level to edit …Ill try again but I guess it is eluding me.