Move Text/3D-Text along spline
Is it possible to have a customizable Text orbiting around an object on a spline (e.g. the Universal logo)? All i've seen during my research wasn't quite what i was trying to achieve. I guess i could draw the text on a mesh and have it orbiting around an object, but that would only be my backup plan.
I'm grateful for any push into the right direction.
asked Oct 26 '17 at 07:06 AM in Blueprint Scripting
Orbiting is not an issue here. You need the geometry to adapt to the curvature of the spline. Even though the TextRender is using a single quad to display each character (I think) and would be flexible enough to bend nicely, it is not a static mesh - an asset that spline meshe components normally work with.
If you are not planning on updating the text during gameplay, it would be best to prepare it in advance as a simple mesh. Applying spline tangents to the spline mesh will allow you to deform it and adapt it to the spline's shape.
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