OculusBoundaryComponent crashes when no HMD connected
If using OculusBoundaryComponent, but no HMD is connected and Vive is also setup but not turned on (so it runs an inactive SteamVR). Oculus BoundaryComponent crashes in OnTick:
The fix is to check that the XRSystem is valid:
So the code now looks like this:
asked Oct 26 '17 at 10:59 AM in Bug Reports
So I was able to reproduce a similar bug with this where my 4.18 projects would crash the moment I added the boundary component with no HMD connected. 4.17 I was having no issues what so ever. I have created a bug report for the crash I was receiving and linked yours in as well as a related issue.
You can follow the bug report here UE-52092
In time this should resolve both of the issues, one with your OnTick crash and the adding boundary component crash.
answered Nov 07 '17 at 04:28 PM
Jeff A ♦♦ STAFF
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