Instance bool var in instanced blueprint
I have single blueprint which i copied 10 times in editor.So i want set to true Instanced bool before timeline start and when animation is finished i want set this variable to false.So as far i can see for my 10 copies of this blueprint timeline works independent for each one instance of blueprint. The problem comes when i want to play animation for 2 or more copies of this blueprint. And if 1st copy finish animation when the second just sit there with bool value true and wait to be executed from custom event, the first one will set bool to false for all copies of this blueprint.
Is there any way to keep bool value independent for each copy of blueprint, so when 1 copy finish timeline animation will set bool to false only or its self and not the rest copies ?
asked Oct 26 '17 at 11:07 AM in Blueprint Scripting
It should work independent for any instance. I think you just have its value as false by default.
answered Oct 26 '17 at 11:14 AM
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