Error: Ensure condition failed: CurrentDepthTexture
After updating my project to 4.18 version i got brand new error messages:
They appears right after i open my ingame Menu. After digging similar error posts and seeing what causes it, i am almost sure that Background Blur inside my Menu UMG widget causes that error (there is an option in my Menu which controls blur of Menu's Opacity:)). So when that blur is 0 (disabled) - nothing happens. But when i move Blur slider and update settings (Save button) with it - i see those ugly red lines in Output Log window following with some freezees. It happens only 1 time per Game session and/or 1 time during PIE/Standalone play per Editor session. There is no PIE errors/crashes or any errors inside Message Log window. Also no crashes or something - only those error red lines and that freeze for about few seconds. I tried to find something similar here but found only that post ( https://answers.unrealengine.com/questions/245197/handled-error-ensure-condition-failed-currentdepth.html ), where was said that it is possible caused by Translucent Material with Responsive AA enabled. I am a noob in UE and i wonder how it can be the same in my case, because i did nothing after moved to 4.18. And my Menu doesn't use any materials at all, only some simple flat background textures. I don't know what to do and where to catch that bug/error. Please help and sorry for my poor English:)
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answered May 24 '18 at 07:36 PM
Rudy Q ♦♦ STAFF
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