How can i lower the pitch of sound in a blueprint on keypress?
I'm trying to trigger the pitch lowering for the blueprint's sound (fire) on keypress/action, but when i'm pressing the key while playing the level nothing happens. Event graph for this actor stays dead while i'm running around in debug mode. I've added the scheme of my blueprint.
asked Jul 19 '14 at 06:49 PM in Blueprint Scripting
Make sure you have input enabled on your Blueprint (its under the defaults of the bp) :)
answered Jul 20 '14 at 10:53 AM
Thanks, that's exactly what it was. Didn't know that BP need this thing to be enabled manualy
answered Jul 20 '14 at 10:15 AM
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