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How can i lower the pitch of sound in a blueprint on keypress?

Hi, everyone

I'm trying to trigger the pitch lowering for the blueprint's sound (fire) on keypress/action, but when i'm pressing the key while playing the level nothing happens. Event graph for this actor stays dead while i'm running around in debug mode. I've added the scheme of my blueprint.

Please advice

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asked Jul 19 '14 at 06:49 PM in Blueprint Scripting

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Roland_Price
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avatar image Roland_Price Jul 19 '14 at 06:51 PM

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fire_blueprint.jpg (54.4 kB)
avatar image Oscar Cooke-Abbott Jul 20 '14 at 01:32 AM

Are you sure you set up the input correctly? Added the correct button for slow motion? Have you made it play the sound after to hear if it's lower?

avatar image Roland_Price Jul 20 '14 at 07:19 AM

Yes. In fact if i add the same scheme to level BP it works like a charm, which is strange for me

avatar image Oscar Cooke-Abbott Jul 20 '14 at 08:35 AM

So you are sure you have input enabled? Because that's what it sounds like (for the input its under the defaults of the bp)

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2 answers: sort voted first

Make sure you have input enabled on your Blueprint (its under the defaults of the bp) :)

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answered Jul 20 '14 at 10:53 AM

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Oscar Cooke-Abbott
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Thanks, that's exactly what it was. Didn't know that BP need this thing to be enabled manualy

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answered Jul 20 '14 at 10:15 AM

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Roland_Price
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avatar image Oscar Cooke-Abbott Jul 20 '14 at 10:29 AM

You're most welcome. Since my answer was correct could you please select it as correct so others with similar problems can see you found an answer? :)

avatar image Roland_Price Jul 20 '14 at 10:36 AM

It's my first time accepting an answer and the only thing i can find is accept my answer to your comment as a right one, sorry :) I hope the credit still goes to you

avatar image Oscar Cooke-Abbott Jul 20 '14 at 10:52 AM

Right next to the answer I just posted there should be a grey tick (possibly now green) if it's green, click it, refresh the page, then click it again, if its grey, click it :)

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