How can i lower the pitch of sound in a blueprint on keypress?

Hi, everyone

I’m trying to trigger the pitch lowering for the blueprint’s sound (fire) on keypress/action, but when i’m pressing the key while playing the level nothing happens. Event graph for this actor stays dead while i’m running around in debug mode. I’ve added the scheme of my blueprint.

Please advice

Are you sure you set up the input correctly? Added the correct button for slow motion? Have you made it play the sound after to hear if it’s lower?

Yes. In fact if i add the same scheme to level BP it works like a charm, which is strange for me

So you are sure you have input enabled? Because that’s what it sounds like (for the input its under the defaults of the bp)

Thanks, that’s exactly what it was. Didn’t know that BP need this thing to be enabled manualy

You’re most welcome. Since my answer was correct could you please select it as correct so others with similar problems can see you found an answer? :slight_smile:

It’s my first time accepting an answer and the only thing i can find is accept my answer to your comment as a right one, sorry :slight_smile: I hope the credit still goes to you

Right next to the answer I just posted there should be a grey tick (possibly now green) if it’s green, click it, refresh the page, then click it again, if its grey, click it :slight_smile:

Make sure you have input enabled on your Blueprint (its under the defaults of the bp) :slight_smile: