Attach Actor Disappearing When Parent Overlaps A Trigger

Hello,

I am having a bug, where I pick up an actor than try to overlap a trigger box, but when I overlap the trigger box my attached actor disappears.

Is there any tips that could help me solve this issue.

Thanks.

Is this based on the standard VR Template? This should not happen.
What do you do when the overlap happens? Do you call any functions/perform any actions on the Pawn or on the picked up actor? It would be useful to see screenshots of your Blueprints.