Expensive BasePass on SceneCapture

The GPU Visualizer is showing an expensive BasePass for a SceneCapture2D object despite the draw call on the scene. I tested this by putting a plane in front of the SceneCapture, and tracking the draw calls with ‘stat scene rendering’. .This is tested on a very large map with mountains, which are used to cull distant objects. The problem does not seem to persist on smaller maps.

Is there a render setting that could be used to fix this problem. I’ve looked at the documentation and don’t know how to approach this problem.