Keep loosing(?) playercontroller
I currently have C++ code for playercontoller that a playercontroller blueprint derives from. It's setup in gamemode to be default.
Since converting project to 4.18 I have random instances where after I compile my code from what it seems the playercontroller is reverting or not loading. I know this because there should be stuff printed onscreen in the beginplay() area. It works for so long and then I hit PIE and none of the code in the playercontroller runs making me think it's using another playercontroller.
Closing and re-opening the editor makes it work again usually, however now I'm stuck in some loop. When I close/re-open it runs but not on the current compiled code (has error). If I compile the code and run again I seem to loose the playercontroller and none of the code runs. Then close/re-open editor and playercontroller code runs but not the most recently compiled so has error.
Been trying to fix this error in my code but I can't get new compiles to take.
asked Oct 27 '17 at 01:12 AM in Bug Reports
After your latest comments, I found that
answered Nov 03 '17 at 04:21 PM
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