Particle relative time material node doesn't work with beams
The particle relative time node outputs 0 for the lifetime of the beam. Is this a bug? Any hopes of getting this fixed, or is it going to be ignored like most Cascade issues since Niagara is in development? Thanks!
asked Oct 27 '17 at 02:43 AM in Bug Reports
I think its a limitation, Dynamic parameters dont always seem to properly work either. as can be read here: https://issues.unrealengine.com/issue/UE-13679
and since Niagara is on the horizon only really game/cook breaking bugs will probably addressed.
answered Oct 27 '17 at 10:46 AM
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