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When client joins oculus room they load gameDefaultMap instead of ServerDefault


I've tested logging into an oculus room with the lobby as the default game map, and everything works with replication going on. I'm using blueprints, and I'm using the Join Session node to connect to the session after retrieving the session name. I've seen someone use an open level node using oculusName.oculus to get it working but I haven't been able to replicate this. I'm just asking this question before I try a bunch of different things. I will post if I find an answer, thanks in advance.

Product Version: UE 4.17
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asked Oct 27 '17 at 04:14 AM in Blueprint Scripting

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