static mesh doesn't bake light after build lightning

Greetings friends,

Having some problem, maybe tiny for you but big and annoying for me :slight_smile: After adding the new version, from 4.15 to 4.18 (I don’t know if the problem is in this but I think it’s worth mentioning) I did some light changing in the scene and build lighting. The result wasn’t perfect. One of the static meshes seems like it does’t want to bake the light. I didn’t have this problem in the previous version and I didn’t make any changes in the material and on the mesh after updating the new version. Here are some picture details:

Where is my mistake? What do I have to change? Anybody?
Thanks!

Apparently somebody had the same problem and fixed it! :slight_smile: You have to change setting inside the blueprint editor of the blueprint meshes. I forgot to mention that the problematic mesh was a blueprint mesh.
The answer is in the link below: