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static mesh doesn't bake light after build lightning

Greetings friends,

Having some problem, maybe tiny for you but big and annoying for me :) After adding the new version, from 4.15 to 4.18 (I don't know if the problem is in this but I think it's worth mentioning) I did some light changing in the scene and build lighting. The result wasn't perfect. One of the static meshes seems like it does't want to bake the light. I didn't have this problem in the previous version and I didn't make any changes in the material and on the mesh after updating the new version. Here are some picture details:

alt text alt text

Where is my mistake? What do I have to change? Anybody? Thanks!

Product Version: UE 4.18
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asked Oct 27 '17 at 12:47 PM in Rendering

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anetopuceto
19 7 9 15

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Apparently somebody had the same problem and fixed it! :) You have to change setting inside the blueprint editor of the blueprint meshes. I forgot to mention that the problematic mesh was a blueprint mesh. The answer is in the link below:

https://answers.unrealengine.com/questions/85799/how-do-blueprint-objects-interact-with-lights.html

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answered Oct 27 '17 at 01:46 PM

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anetopuceto
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