audio level limiting

Hi. I have a project with quite a lot of explosions going on. Sometimes i get clipping on the audio output. Is there any way of limiting the audio output?
I’m not talking about a count limit, but audio limit.

In Unity you can insert compressors/limiters. Is there any way to do that in Unreal?

Thanks

If there is something other than "Sound Concurrency " i would like to know that too.