AnimBP skeleton mesh issue
Im new to UE, be kind :)
I have been trying to add an animation to the default ThirdPerson_animBP but i am getting error messages about the references being different to my skeleton mesh.
I bought some animations from the UE marketplace which use the UE4 template skeleton, ? apparently they are considered separate skeletons as they are in different location? I've tried to change the skeletons on the animations i want to use but no such luck.
Can somebody tell me what im doing wrong/how to get both skeletons to work with one BP/merge skeletons?
asked Oct 27 '17 at 02:35 PM in Using UE4
When you buy something from the marketplace and if it says that is it rigged to the Epic's skeleton, it does not mean that you can use it right away. Why not? Because even though names/bones/files match - from computer/engine point of view they are still different files/skeletons.
This is what you can do:
1) retarget skeleton - there are plenty of videos available online how to do that.
2) simply delete a skeleton from the animation pack that you purchased. Engine will offer you options: delete or replace. You need to choose "replace". And you replace it with your existing skeleton. The engine will update all purchased animations with a new skeleton and you can use them normally.
answered Oct 27 '17 at 02:56 PM
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