Finding Zero Polygon painted terrain object.
Hello guys, I calculated lighting in a scene and got this:
"Warning InstancedFoliageActor_1 4 element(s) with zero triangles in static mesh 'AlaskaCedar_Hero' "
But it seems there is no way of either finding those actors, nor see them using some debug mode (afaik) So I put the question to you guys:
Is there a way to see, select, edit and/or delete these (or any other error related to actors for that matter) when they are painted on a terrain?
I also have two suggestions:
Best regards/ Mike
asked Jul 19 '14 at 09:32 PM in Using UE4
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