Level transfer then back to original spot ?
I currently have an open world map in the works, and I was wondering if it was at all possible to create buildings that load the insides only when interacted. After interacting with, let's say the door, you get teleported to an area that resembles the inside of the building but cannot go outside. I want to be able to give the player the option to go back outside through the same door and end up at the same location (in front of the door you originally walked through)
Literally what fallout 3, 4, New Vegas, and Skyrim have in common when it comes to opening a door to enter a building. Thanks !
asked Oct 28 '17 at 08:24 AM in Blueprint Scripting
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