r.DistanceFieldGI crashes material editor

Setting Project Settings > Engine > Rendering > Lighting > Generate Landscape Real-time GI Data to true
and adding

[SystemSettings]
r.DistanceFieldGI=1

to [Project]/Config/DefaultEngine.ini crashes the Material Editor as soon as the shaders for the preview viewport are done loading.

Note: to activate Generate Landscape Real-time GI Data, you need to enable Generate Mesh Distance Fields first.

Hello RVillani,

I created a new project and set it up exactly as you described, but I was unable to reproduce the issue you described. Are you able to reproduce the issue when you are doing this in a new project?

Thanks,
Tyler

Hi, Tyler! Thanks for your time!

I did these steps in another project. It crashes the editor right after launching with the attached log.
It’s really weird because on the other project the crash would only happen in the material editor. And the log had something to do with when a shader finishes compilation and the editor tries to load the results (at least I deduced that from the function names in the crash log).